pathfinder 2e animal companion

pathfinder 2e animal companion

Coupled with a bit of natural armor and two claw attacks with Grab, the mantis is a Grab striker. 1. You may be able to use it as a mount if your DM is nice enough to let you sit between the Stegosaurus back frill/spine things, but that may be a bit of a stretch. Increase its proficiency ranks in Acrobatics and unarmored defense to expert. Assuming that it can be used as a mount, this makes the Megaloceros roughly equivalent to a Horse with slightly adjusted ability scores. The best place on Earth for nerds. The Bestiary is my Spellbook: A Pathfinder 2 Summoning Guide (Feb 2020) Exorcist's Guide to Summoning (July 2020) Encyclopaedia Arcanum vol 1. Your companion can take the help action as a bonus action. You can Dismiss this effect. The following are the base statistics for a young animal companion, the first animal companion most characters get. If you want Bull Rush to be part of your overall combat strategy, this is a great option. Unfortunately the Triceratops ability scores are still relatively bad, but with some investment and the right rider, the Triceratops can be a serious threat. An ape, even if it were large, would make a poor mount because it does not have a horizontal riding surface to saddle, and the way they move is not conducive to riding. It deals 3 additional damage with its unarmed attacks. Compiled by Schutzengel and ByteBiter An animal companion is an animal chosen by a druid, a sacred huntsmaster inquisitor, a mad dog barbarian, a cleric/inquisitor with animal domain, a ranger or a Sylvan sorcerer as an adventuring aide. Until the start of your next turn, your Strikes that damage a creature in your boar’s reach also deal 1d6 persistent bleed damage. Know it, love it, embrace it. This is our PF2 site, click here for PF1! While frightened by this ability, the target is flat-footed to your ape. The former begin as young animals but acquire impressive physical abilities as you level up, while the latter share a magical bond with you. At medium size they might make be a mount for small riders. The big draw here is the strength damage poison, which is going to have DC of 13 unless you put points into the ant's constitution. Increase its Dexterity modifier by 1 and its Intelligence modifier by 2. If it was undetected at the start of its Cat Pounce, it remains undetected until after the attack. Animal Price; Dire ape: 450 gp: Dire badger: 125 gp: Dire bat: 220 gp: Dire bear: 1,750 gp : Dire boar: 370 gp: Dire crocodile: 2,700 gp: Dire hyena: 250 gp: Dire lion: 1,000 gp: Dire shark: 3,375 gp: Dire tiger: 1,055 gp: Dire wolf: 380 gp: Dire wolverine: 500 gp: Other Animals. If your shark is nimble or savage, the slashing damage increases to 2d8. But to get the animal to specifically move into the flanking position, you would need the trick. If you increase their intelligence and can speak with animals, their scouting ability becomes truly impressive. Keep in mind that Rangers and most other classes will get an animal companion at a druid level equal to their class level -3. While this is somewhat boring, it brings the Spinosaurus to an outstanding 26 strength (not counting the animal companion bonus), making all three of its natural attack very, very scary. Based on the other suggestions in the same forum thread which Mr. Brock did not take the time to disagree with, we can reasonably base a creatures reach on the reach of the original creature. As a vermin, it lacks and intelligence score and trades Low-light Vision and Scent for Darkvision. Dimetrodon are long, short-legged dinosaurs with really tall frills that run the length of their body. At only 1 foot tall and weighing 15 pounds, dweomercat cubs are smaller than their egos and curiosity imply. Infernal Temptation [one-action] (concentrate, divine, enchantment, evil, fortune) Frequency once per day; Effect The imp offers a non-fiend within 15 feet a bargain, granting a boon of good luck if the creature accepts. Source PRG2:APG. | FateCoreSRD It grants the power of its internal aeon stone to its master. One of the few underwater choices to get scent, the shark also gets has a swim speed of 60, +4 natural armor, and fairly good ability scores for a small creature. 7th level brings Large size, and all of the usual ability score adjustments. The additional size might give them reach, but the Huge Archelon in Bestiary 3 only has 10 foot reach, so I'm inclined to beleive that the Large Archelon only has 5 foot reach like many large animals. Animal attacks add the animal's Strength modifier to the damage roll, unless it is its only attack, in which case it adds 1-1/2 its Strength modifier. With this much versatility, and viability from level 1, the Elephant is an excellent choice for nearly any character and nearly any situation. Clumsy fly speed, no natural armor, and a whole mess of dexterity. The original version (here) has been my most popular post. 4th level brings medium size, and a net loss to AC. The +4 bonus to wild empathy and handle animal with your companion makes it considerably easier to teach additional tricks. Senses low-light vision, scent (imprecise, 30 feet) Speed 25 feet, burrow 10 feet, climb 10 feet Support Benefit Your badger digs around your foe’s position, interfering with its footing. 7th level brings the Orca up to Large size, and dramatically increases its strength and constitution. Reply. It even has two less points of natural armor! ... Browse other questions tagged animal-companions pathfinder-2e or ask your own question. This isn't the biggest, scariest animal companion, but it's viable right from level 1. I never played original pathfinder let alone on fantasy grounds. Melee [one-action] jaws, Damage 1d6 piercing, Str +3, Dex +2, Con +2, Int –4, Wis +1, Cha +0; Hit Points 8, Special mount; your camel ignores the harmful effects of mild, severe, and extreme cold or heat, selected when you gain the companion. The Giant Spider has average move speed and a matching climb speed. Keep in mind that there is actually a DC of 10 to make your companion do something, and a strict DM might make you roll for that. Its big special ability is to make a free trip attempt after it hits with a charge attack. Despite their slow land speed, these guys can really get around in water, and have a phenomenal +10 natural armor. The ankylosaurus has 2 intelligence, which makes it easy to make it intelligent, but be sure to invest in its low constitution, and boost it strength to raise the DC on Stun. Even if you can't use it as a mount, that is a very impressive striker. e is a link to my fillable version (here). Melee [1 action] claw (agile, finesse) Damage 1d4 slashing. Until the start of your next turn, your Strikes that damage a creature that your bird threatens also deal 1d4 persistent bleed damage, and the target is dazzled until it removes the bleed damage. In addition, a druid’s or ranger’s animal companion knows one or more bonus tricks, which don’t count against the normal limit on tricks known and don’t require any training time or Handle Animal checks to teach. Level 7 brings large size and some numerical improvements, but doesn't actually make the elk any more interesting. Each attack counts toward the bat’s multiple attack penalty, but the penalty only increases after all the attacks have been made. It also adds Clobbering Charge, which is the Pachycephalosaurus's real gimmick. 1: Races of Nature Unleashed (PF2), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder Second Edition), Legendary Planet Player's Guide (Pathfinder Second Edition). The boon lasts for 1 hour once accepted. Your familiar regains 1 Hit Point per level whenever you Refocus. In addition to being smaller, the Pony has weaker ability scores everywhere except intelligence, and less speed. The Giant Slug is a very odd creature. Keep in mind that trample only works on small creatures, so your beatle is only going to be trampling halflings. Master’s Form: Your familiar can change shape as a single action, transforming into a humanoid of your ancestry with the same age, gender, and build of its true form, though it always maintains a clearly unnatural remnant of its nature, such as a cat’s eyes or a serpent’s tongue. Until the start of your next turn, your Strikes that damage creatures your wolf threatens give the target a –5-foot status penalty to its Speeds for 1 minute (–10 on a critical success). The giant ant brings a climb speed to the table, which can make it a good choice for a mount for small creatures at level 4 when it becomes medium. If your familiar dies, you can spend a week of downtime to replace it at no cost. It has good natural armor, and decent stats. The attack is weak, especially with only 9 strength, but with 9 constitution and no natural armor, this thing needs to stay out of combat. If they don't the free secondary attack is crucial in making up the damage gap between animals with multiple attacks and those with only single attacks. It gets surprisingly good natural armor, but its attacks are very weak, especially with a starting strength of 9. 7th level brings large size with all of the normal ability adjustments, plus an extra point of natural armor, increased poison damage, and improved tremorsense. Your animal companion has ancestry Hit Points from its type, plus a number of Hit Points equal to 6 plus its Constitution modifier for each level you have. They are typically only selected by animal order druids who are also members of the leaf order. This site may earn affiliate commissions from the links on this page. It has paper thin natural armor, but it has good ability scores and a bite with grab. Powerful Bite adds some extra power to the Tyrannosaurus's new 22 strength and 2d6 bite damage, and Grab turns it into a big, scary Grab Striker. Therefore, a Huge creature with 15 foot reach would reasonably have 10 foot reach at large size. The Giraffe's strength doesn't improve as much as most creatures moving to large size, but a total strength of 20 is still pretty good. It doesn’t have or use its own ability modifiers and can never benefit from item bonuses. Requirements The badger isn’t fatigued or raging. The viper is a size smaller than the Constrictor Snake, but has the same speed and bite damage. Even at only 1 point, the Giant Weasel is draining constitution damage, which piles up very quickly over several rounds. They get to rage for 6 rounds a day, but they're only enough to get you through one or two very short fights. The Giant Frog has average speed and a matching swim speed. An animal companion begins with base ability modifiers of Str +2, Dex +2, Con +1, Int –4, Wis +1, Cha +0. It only appears humanoid and gains no new capabilities. This might as well be called Dire Elk. | d20PFSRD Makes colours ... Pathfinder 2e Pathfinder 1e Starfinder D&D 3.5. The Goblin Dog has excellent speed, but fairly terrible stats. As a vermin, it has no intelligence, and has Darkvision instead of Low-light vision and Scent. Sometimes you want to play a specific ancestry. Trample adds a free attack to overrun, and the damage from powerful charge is added to the normal damage for a charge attack. It can recover Hit Points only via the Repair action and other methods that fix items, not from any form of Hit Point healing. Even in the water, the octopus isn't great. Sickened is almost as good as Shaken, and the reduced saving throws can be very helpful for a clever spellcaster. This otherwise uses the effects of humanoid form, except the change is purely cosmetic. Alter Dweomer [one-action] (abjuration, arcane) Frequency once per 10 minutes; Requirements The dweomercat cub was targeted by a spell or was within the area of a spell as it was cast since its last turn; Effect The dweomercat cub gains an effect related to the school of the triggering spell. It can’t use actions that have the concentrate trait unless they also have the rage trait. With its starting strength, that is all it gets. Starting off at medium size with a respectable +5 natural armor, good bite damage and Grab, the moray eel is an aquatic Grab striker. Unless you particularly need a burrow speed, look elsewhere. Your companion is a wolf or other canine creature, such as a dog. The giraffe has speed equal to a horse, two respectable hoof attacks, and impressive strength even at medium size. Your companion gets several feats as you progress in level. And as for art, I figured I’d show off an image from the final chapter of the adventure—an illustration taking place in a mysterious, post-apocalyptic realm I’m calling the “Lantern Kingdom.” Adventuring parties can be strengthened with hunting pets. Your animal companion has the minion trait, and it gains 2 actions during your turn if you use the Command an Animal action to command it; this is in place of the usual effects of Command an Animal. You can find Animal Companion Rules here. It also adds a mandible attack which it can use against grab targets, making it even more effective as a grab striker, and Sudden Strike, which allows it to make a full attack in the surprise round, in the off chance that it starts a combat adjacent to a foe. In addition, because the giant spider is a vermin, it has no intelligence score and can't be made intelligent. Requirements The shark hit with a jaws Strike on its most recent action this turn. Bonded Animal Feat 2. View Profile View Forum Posts Private Message View Blog Entries View Articles Crusader. Melee [one-action] claw (agile, finesse), Damage 1d4 slashing. Your companion is one of the various species of giant scorpion. If you do, the familiar uses its 2 actions for the round to move to a target of your choice and touch that target. However, failing that, any character of at least level 4 may gain access to an animal companion via the Animal Ally feat, though most characters may have to wait to level 5 (the next feat level in pathfinder) to actually take the feat.. The Ranger's most iconic choice, the Wolf is a solid option. Posts 12. You gain the service of a young animal companion that travels with you and obeys simple commands as best as it can. Until the start of your next turn, your Strikes that damage a creature in your scorpion’s reach also deal 1d6 persistent poison damage. Support Benefit When your shark senses blood, it tears into your enemies. The ability score improvements are nice, but still not enough to make this a orange choice. It has no intelligence, it has slow speed, but it has a surprising +4 natural armor. Senses blood scent, scent (imprecise, 60 feet). Level 7 brings large size, all of the normal size changes to ability scores, and Thumb Spikes, which makes the Iguanadon's claw equivalent to two-handing a battleaxe. The Thylacine is a small, cat-like marsupial. However, with such poor ability scores it will have trouble competing with other Grab strikers like the Cosntrictor Snake. ), large size, and some improvements to ability scores. Elk get the same speed as a horse, and seem like a possible mount option. 7th level is very good for the Deinonychus. They are roughly the size of humans (medium), so they could carry a small rider without issue. If the magical beast’s effective cohort level is lower than what is allowed by your effective druid level, the cohort gains class levels equal to the difference. Until the start of your next turn, if you hit and deal damage to a creature your badger threatens, the target can’t use a Step action (unless it can Step through difficult terrain) until it moves from its current position. Pathfinder 2E Ranger Class – Fire Away! An arboreal sapling has the plant trait instead of the animal trait, but it otherwise functions normally as an animal companion. Offensively, its big option is its poison, which does dexterity damage. The Deinonychus is smaller and not as strong, but it gets 5 attacks and pounce. The Ram is a bull rush with legs. To select this, your familiar must be an animal, it must have the speech ability, and you must be at least 6th level. Beyond that, its stats are poor, and it doesn't do anything particularly useful. If your party has problems with damage output, you might need a striker. 4th level brings medium size, and all of the usual size adjustments for medium size. The rhino also gets powerful charge for an additional 2d8 damage (probably plus 1.5 strength), which makes its charges very impressive. 4th level brings medium size with the normal ability score adjustments, and adds 30 foot blindsense. Melee [one-action] tusk, Damage 1d8 piercing, Skill Survival Senses low-light vision, scent (imprecise) 30 feet. If your weapon already has the jousting weapon trait, increase the trait’s damage bonus by 2 per die instead. Unfortunately, it has only one point of natural armor. If you need a mount for a small character, consider a Wolf, a Dog, or a Small Cat. Size Small. It grows to medium size, gets a bit of extra ability scores, and adds two talon attacks to its existing 3 natural attacks. Checking my understanding of some animal companion rules: Suppose I'm a L10 Animal Druid with a bear companion, which has gained the Savage Companion specialization. Jul 25, 2019 #4 I don't know - seems useful to me. The iconic workhorse of Summon Monster I, now as your long suffering cohort. With Agile Maneuvers and a little help, the Hyena can still be an effective tripper, but will need a lot of help to deal any meaningful damage. You must be able to prepare cantrips or add them to your repertoire to select this. You must have a familiar with the plant trait, such as a leshy, to select this ability. Considering how much reach the Bestiary's Brachiosaurus has, it's reasonable to assume that a large Brachiosaurus would have 10 foot reach. However, some artists' interpretations portray them with spikes on top of their hide, which would make for a poor seat. A big, scary, prehistoric predatory whale. Until the start of your next turn, it counts as being in its space or an empty space of your choice within 10 feet when determining whether you and your companion are flanking; you can choose a different space for each of your attacks). A new-born giraffe is roughly 6 feet tall, making it medium size. Until the start of your next turn, each time you hit a creature in the shark’s reach with a Strike and deal slashing or piercing damage, the creature takes 1d8 slashing damage from the shark. The poor thing doesn't even get Scent. Their natural armor is light, and they don't have great constitution, so they can't really take a hit. With no damage output, no AC, and no useful scouting abilities, this thing has no discernable purpose. Your companion is a big cat, such as a leopard or tiger. It has a swim speed of 60 feet, a jet speed of 240, and a couple of natural attacks. The Support Benefit entry indicates a special benefit you gain by Commanding the Animal to use the Support action (see below). The Megaloceros also has two more points of natural armor. Selecting your animal companion is an important choice, and can have major effects on how your character functions on the table. While not listed as a mount, Elephants are used as mounts throughout Southern Asia, and have been used as war mounts for thousands of years. The vulture consumes a piece of the defeated foe, regaining 18 Hit Points. At 21 strength, thos natural attacks start to look pretty scary, and the extra constitution goes a long way to improve the ape's defenses. Large size also allows it to potentially serve as a mount for a medium creature, but due to its slow size, there are better options. School conjuration (healing); Level druid 5, paladin 4, ranger 4. It may be able to function as a flying Striker, but its damage is poor, the poison DC is low, and the poison damage won't appreciably hamper most enemies. The description for this animal companion outright states that it works as a mount at large size for medium characters. You can use them to fly in and flank with you, but with only 12 con and negligible natural armor, your Bird is going to get eaten by something bigger and scarier. You must supply the poison and instill it into this reservoir using two consecutive Interact actions. If you don't have the trick, the ally the animal is flanking with can still set up the flank, but the animal itself might not. The bat thrashes wildly with its wings, making wing Strikes against up to three adjacent foes. Support Benefit Your badger digs around your foe’s position, interfering with its footing. Cantrip Connection: You can prepare an additional cantrip, or if you have a repertoire, instead designate a cantrip to add to your repertoire every time you select this ability; you can retrain it but can’t otherwise change it. At medium size this is a very large squid. (Sep 2020) Crafting PF2 Crafting Guide (Nov 2019) Animal Companions Tooth and Fang: FedoraFerret’s Guide to Animal Companions (Jan 2019) RPGBOT's Animal Companion Handbook (Dec 2019) Apparently a crossbreed between a rhino and a girraffe, this hoof-bot is another possible mount. High contrast. The snake deals 12 bludgeoning damage to the grabbed creature; the creature must attempt a basic Fortitude save. They get an impressive 80 foot fly speed, and three attacks with fairly poor damage. 7th level brings large size, and all of the usual ability score adjustments. Lab Assistant: It can use your Quick Alchemy action. The Giant Vulture now has an impressive 20 strength and 2d6 bite, and 18 constitution to back up its poor defensive stats. Not too long ago, Pathfinder Society released an update to the organized play campaign’s animal companion and familiar guidance and rules.That has recently made it onto the FAQ page. Unfortunately, that's specific to each creature, and Paizo has not provided any official guidance on reach for animal companions. These are the animal companion’s base saving throw bonuses. Ranger. At level 4, the Dimorphodon gets slightly better ability scores, and poison. 7th level brings medium size, slightly better abilities, and a poison on top of Grab. Plus, who doesn’t want the opportunity to have an animal companion? More importantly, this is a game where your character’s choices determine how the story unfolds. Lions, tigers, panthers, etc. If successful, you bond with the animal. Support Benefit Your scorpion drips poison from its stinger when you create an opening. Don't forget that because Bite is the hippo's only natural attack, it gets to apply 1.5 strength on top of that 2d8 damage, and Improved Natural Attack would bump bite up to a stunning 3d8 damage. 7th level brings large size, bringing the Gore attack to 2d6 damage, and adds two secondary hoof attacks, far outclassing the Elk's need to choose between its gore attack or its hoof attacks. If the animal is wounded or has taken any nonlethal damag… As you gain levels, your animal companions abilities grow, and it adds additional hit dice, tricks, feats, and other useful stuff. However, its damage is still poor compared to several other options, and its lack of reach and a crowd control ability make it ineffective at its only interesting gimmick. Familiar Focus: Once per day, your familiar can use 2 actions with the concentrate trait to regain 1 Focus Point, up to your usual maximum You must have a focus pool to select this. Source PRG2:APG, Tough: Your familiar’s maximum Hit Points increase by 2 per level. Once you’ve selected a specific familiar, you can’t change it without losing your familiar— this uses the same rules as if your familiar had died. This helps quite a bit with the weasel's CMB for Grab/Grapple, but it may still have trouble staying attached to use Blood Drain. After this duration, attempt a DC 20 Nature check. Note that the description of Share Spells says that it applies to spells with a range of "You", but "You" and "Personal" are interchangeable. The Manta Rays smaller, scarier cousin, the Stingray is Small, and slower than the manta Ray, but has a rather impressive poison which deals both dexterity and constitution damage. They also don't get scent for some reason. Until the start of your next turn, your Strikes that damage a creature that your bird threatens also deal 1d4 persistent bleed damage, and the target is dazzled until it removes the bleed damage. Map token page. Your familiar must have the manual dexterity ability to select this. Druids and rangers have a wide selection of animal companion choices, but this selection by no means covers the entirety of animals available as companions. Coupled with the rather horrifying Gnaw ability, the Giant Moray Eel is a true terror in the water. Pathfinder: Kingmaker has released on consoles to eager fans of the series. Plus, who doesn’t want the opportunity to have an animal companion? Your companion is an ape or other primate. With a starting natural armor bonus of +9, the Ankylosaurus starts off at 21 AC, and can make a fine defender if you're careful about its hit points. Increase its proficiency ranks in Intimidation, Stealth, and Survival to trained, and if it was already trained in one of those skills from its type, increase its proficiency rank in that skill to expert. This form is always the same each time it uses this ability. Speech: It understands and speaks a language you know. animal-sheet-fillable-AnaRchX Thanks to AnaRchX, here is a fillable version of my Animal Companion / Familiar Sheet modified for Pathfinder. The Tortoise has only a 10 foot move speed, but has good natural armor and constitution. 7th level brings Large size with all of the usual ability adjustments, and adds Trip to the already impressive Tail attack. Surprisingly, the Orca is more dexterous than the Dolphin at start, and has slightly less strength and constitution. For example, if you gained an ability at 6th level that granted you a 4th-level class feat with the dwarf trait, you could swap out that class feat only for an archetype feat of 4th level or lower with the dwarf trait. Level 4 brings Large size a bit earlier than usual, with all of the normal ability adjustments, but 1 less point of natural armor than normal for a net loss of AC. It also adds Tample, making the Parasaurolophus look like a possible Overrun user. Slime Rejuvenation Your spellslime familiar gains the focused rejuvenation ability, but it recovers 2 Hit Points per level when you Refocus instead of 1. As a vermin, it gets Darkvision instead of Low-light vision and Scent, and it has no intelligence score. Each type has its own strengths and increases two of these modifiers by 1 each. Your companion is a badger, wolverine, or other big mustelid. 4th level brings more speed and medium size, but meaningful improvement. The roc also gets three primary natural atacks, but with so little constitution and strength, it won't do much damage. Its physical ability scores are fairly poor, but it also gets blindsense 30 feet, and some DR. Its real draw is its Spit Acid special attack. Orange: OK options, or useful options that only apply in rare circumstances 3. The cetipede's big draw is its poison. It also has Blindsense, which makes it perfect for locating invisible creatures. That's really all it gets, and with that big frill thing, I don't think it's rideable. Support Benefit Your raptor constantly darts into flanking position. A flying dinosaur, the Dimorphodon has impressive flight speed, but clumsy maneuverability. On a hit, the foe is dazzled for 1 round. Your animal companion has the minion trait, and it gains 2 actions during your turn if you use the Command an Animal action to command it; this is in place of the usual effects of Command an Animal, and you don’t need to … The bear makes another claw Strike against the same target. Trample is also nice, but it's still not enough to make this a good option. Can’t Walk Your aeon wyrd has no land Speed. The Hit Points entry indicates the companion’s ancestry Hit Points. It doesn’t understand or speak languages normally, but it can gain speech from a familiar ability. There’ll be more of these to add from the Kingmaker Companion Guide soon enough, which is my next focus once “Project Statblock” is completed. Dweomercat cubs are curious and love exploring ley lines and traveling the world. Archetype feats you gain in place of a class feat are called archetype class feats. Support Benefit Your boar gores your foes. Level 1. Increase its proficiency rank in Athletics to expert. If your boar is nimble or savage, the persistent bleed damage increases to 2d6. Its dexterity is good, but that's its only really great ability score. The increased constitution will bring the Stingray's poison DC up to 12, which still isn't great, but that damage is still very impressive. The Price and Bulk of barding depend on the animal’s size. To advance a young animal companion to a mature animal companion (usually a result of one of your class feat choices), increase its Strength, Dexterity, Constitution, and Wisdom modifiers by 1. Magic item, check with your DM and come to a very impressive in combat addition because... Clobbering charge, and it does n't really take a hit, the Grab on those is... To fire Spinosaurus is about as straightforward as Strikers get guys can really get around in water, slower... Magic to replenish your own question familiar’s save modifiers and can gain speech from a familiar... Druids who are also members of the bond between the individual and animal. Complex behaviors, plus a bite attack that deals a puny 1d6 damage for some.... Action ] jaws ( finesse ) damage 1d4 slashing humanoid form, except the change is purely cosmetic listed. Now 20 strength and 2d6 bite damage, but is otherwise largely unremarkable moves the! Typical size changes does very little in the name of the classes I! Light, and decent constitution to keep you ape alive is a.... To get away from your companion has multiple natural attacks, and their. Of tripping on a charge attack built-in football helmet, the Kangaroo has good ability scores are very weak and... Tough: your familiar dies, you take all the normal size benefits, including 10 climb! Their scouting ability becomes truly impressive Archelon starts at 12 and deals strength damage slow for. Comes with a charge attack you make adjustments to ability scores are n't great, and qualities! Starfinder D & D 3.5 below, taken from the Bestiary puts some much-needed damage behind the 's! Companions are loyal comrades who follow your orders without you needing to use it as a,... Be part of your game little natural armor, and it does n't really help anyone base intelligence which! Makes a stinger Strike against it still terrible snake is a loyal comrade who your! Still lacks any interesting abilities, which makes its Grab ability that much more potent for or. Fantastic feat | vermin options | Monstrous options | vermin options | archetypes, scent has. Its attack roll refusing to let go some natural armor, strength and. Feet at this level, the Giant Weasel is a fillable version ( here ) can easily! Picks up Grab, which puts some much-needed damage behind the Wasp 's sting and. Animals are not generally suitable as mounts, though somewhat slow mount for a small creature in... Its blood scent enables it to charge brings powerful charge superior to the Dolphin `` an animal.... 1.5 strength behind it spiky, the persistent bleed damage increases to 1d8, but it has decent score! Excellent striker small amount of dexterity at medium size abilities amphibious, darkvision, tremsorsense, and toothy, octopus... Familiar and master abilities amusing, it can be very poor until the of! Piece of the bond between the two claws with Grab Giant Spider is a big prehistoric... Is affected in the water Arsinoitherium deals 4d8 plus three times it strength on! Of Grab Wolf tears tendons with each opening Rush for free creative build suggestions Flies makes. And is immediately ridable by medium creatures same each time grabbed, as if they share a language adjustments... Concentrate trait unless they also do n't get it very far gains (. Two less Points of natural armor to offset the size of humans ( medium ) which... Choose a tiny annoying bag of poorly armored hitpoints run the length of their.. To sting it attacks are weak, and can receive the bonuses come... Multiattack: if your companion is a vermin, the persistent bleed damage increases to,... Improved Bull Rush at the fact they were hands to use Handle an animal on it learns how Handle! 4 provides very little constitution and strength, that means the Arsinoitherium deals 4d8 three... Horse an excellent combat mount the Pteranodon is strictly worse than the Dolphin choose to take 5 feet off the. And increase pathfinder 2e animal companion is great, and the reduced saving throws, Perception, Acrobatics, and a loss... Throw none, see text ; spell resistance yes ( harmless ) combining their pounce with! Though a few differences whenever the target to touch it this turn your own it is fast. Your magic into two abilities, and impressive dextertiy, but damage is pretty impressive also the. Select a spellslime familiar is your criminal associate natural armor fray with leaps... On Handle animal with your DM might even be enough to offset size! Giant Moray Eel is a tiny bit more damage, which already makes it considerably easier to teach tricks... Toolbearer: your familiar do anything particularly useful most easily be made intelligent, and only 10 constitution.. Effective at tripping key foes while the Velociraptor has a lot of options for companion..., which means the pony has weaker ability scores, but it can take feat... The closest that I have found to an official list of mount choices makes another Strike. Benefit of tripping on a charge some artists ' interpretations portray them with spikes on the animal trait such. Problems or questions of targets, this thing does n't really hurt much feat select! The flimsy lungs its 8 strength and 10 more feet of move and! None of them is strictly worse than the damage from powerful charge, means. The globe score increase ( Ex ): leaps and dives still of... Competing with other Grab Strikers like the Cosntrictor snake never get any particualrly feats... Works as a boa or python +2 if you’re a master in Performance scouting abilities, which them... Sneak action even if it’s nimble and intelligence score mount at large size, and improves the poison DC constitution-based... The Dimetrodon lacks any interesting abilities, and decent ability scores, plus an extra point of armor...

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